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Business Consultancy / Digital Marketing / Social Media Marketing 3,000 words

You Keep Me Sane: Social Media Growth and Digital Product Marketing Live Business Project

his Extended Work Project is a live business consultancy assignment completed for You Keep Me Sane, a podcast and social-media brand seeking to expand its online audience and increase sales of its digital products. The organisation promotes its podcast across platforms including Instagram, Facebook, TikTok, YouTube and LinkedIn and identified a need for additional support with regular content creation, social-media scheduling and digital-product promotion. Project Brief_You Keep Me Sane … The client challenge focuses on improving the organisation's social-media presence while reducing the workload associated with producing and publishing content. The project brief specifically identifies the need to create reels, carousels and other social-media posts, potentially using Canva, and to support an existing Buffer-based scheduling process. The organisation aims to publish approximately three times per week while also promoting new digital products. The intended commercial outcomes are growth in social-media following and increased digital-product sales. Project Brief_You Keep Me Sane … The academic assessment requires students to document the project journey in chronological order, from the initial client brief and early meetings through planning, research, idea development, feedback, implementation, challenges and final outcomes. The 3,000-word report should explain the business context, methods and frameworks used, significant milestones, problems encountered, adaptations made and recommendations provided to the client. EWP 5TH MAY 2026 (1) EWP 5TH MAY 2026 (1) Professional reflection is also an important element of the project. Students are expected to evaluate team learning, skills development, project-management experience and the practical lessons gained from working on a genuine business challenge. The report should demonstrate critical thinking and reflective analysis rather than simply describing activities completed. EWP 5TH MAY 2026 (1) The accompanying 10-slide presentation mirrors the report and communicates the project overview, organisational background, initial brief, research, development process, challenges, outcomes, recommendations and learning in a concise visual format. EWP 5TH MAY 2026 (1) Overall, the project integrates live business consultancy, social-media strategy, content development, digital-product marketing, client engagement, teamwork, project management and reflective professional learning, with emphasis on demonstrating practical value created for the client organisation.

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Digital Marketing

Three Weekly Digital Marketing Tutorial Challenges

This assessment consists of three weekly digital marketing tutorial challenges designed to develop practical skills in digital marketing, consumer insights, content creation, inclusive communication, ethical storytelling and campaign design. The assessment accounts for 45% of the module and requires students to apply digital marketing theory and consumer insight techniques in real-world marketing contexts. The activities are completed through tutorial-based learning, where students participate in discussions, receive tutor guidance and develop their work before submitting it through Canvas. The assessment focuses on applying consumer insights, data analytics tools and digital marketing strategies to create meaningful and responsible customer experiences. Challenge 1, titled “Are You Being Inclusive?” – Brand Audit & Persona for Ethical Reach, focuses on ethical digital auditing and inclusive persona design. Students select a brand from their home country and evaluate the inclusiveness and accessibility of its digital marketing across its website, social media and paid advertising. They then develop two to three detailed customer personas representing underserved or marginalised customer groups. Students also use AI analytics tools such as Google Trends, SparkToro or simulated AI insights to identify audience behaviours and preferences. The challenge is linked to SDG 10 – Reduced Inequalities and includes consideration of the ethics of using AI in digital marketing and its effect on the credibility of consumer insights. Challenge 2, titled “Don't Just Capture Attention – Respect It” – Campaign Idea Pitch, focuses on sustainable branding and growth. Students research the client's existing branding, examine opportunities to expand or sustain its audience and use consumer insight tools such as Google Trends, reviews and surveys to understand public perceptions. Students then create a visual mini-campaign promoting sustainable and transparent brand messaging, including social media content and AI-generated visuals. The campaign is connected to SDG 16 – Peace, Justice and Strong Institutions. Challenge 3, titled “Create, Educate, Disseminate & Evaluate”, develops digital social marketing and consumer engagement. Students extend the campaign developed in Challenge 2 into an interactive digital event that promotes positive behavioural change and educates audiences about a social issue. The activity must consider audience interests, increase interactivity and engagement, and provide evidence of positive engagement. This challenge is linked to SDG 4 – Quality Education. Overall, the assessment develops students' ability to combine digital marketing strategy, consumer insights, ethical considerations, sustainability and creative campaign design in practical marketing activities.

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